Movie Battles II requires a physical copy of Jedi Academy, which can be purcashed online, or through Steam. If you already have Jedi Academy installed, make sure you have the 1.01 patch installed. Steam users will be automatically patched to the latest version of the game. Macintosh users will be required to have the 1.01e patch.

Installation of Movie Battles II on a computer running Microsoft Windows

  1. Assuming you're reading this, you already have the .zip containing the Movie Battles II modification for Jedi Academy open

  2. Select all of the files from the zip file, and extract them to your GameData folder

    • If you installed Jedi Academy in the default location, navigate to
      Computer > Local Disc > Program Files > LucasArts > Star Wars Jedi Knight Jedi Academy > GameData
    • For 64-bit operating system users navigate to
      Computer > Local Disc > Program Files (x86) > LucasArts > Star Wars Jedi Knight Jedi Academy > GameData
  3. Drag and drop all of the files into GameData, pressing OK when prompted

  4. To play, double click on the file "Play_MBII.bat"

  5. Enjoy!

Installation of Movie Battles II on a Steam version of Star Wars Jedi Knight Jedi Academy

  1. Select all of the files from the zip file, and extract them to your GameData folder

    • For Steam users running a 32-bit operating system
      Computer > Local Disc > Program Files > Steam > steamapps > common > Jedi Academy > GameData
    • For Steam users running a 64-bit operating system
      Computer > Local Disc > Program Files (x86) > Steam > steamapps > common > Jedi Academy > GameData
  2. Drag and drop all of the files into GameData, pressing OK when prompted

  3. To play, you can either start up in base and select MBII through the mod menu in setup, or you can right click on Star Wars Jedi Knight Jedi Academy in your Steam Library, select "Set Launch Options" and add +set fs_game "MBII", which will run MBII whenever you double click on the game in Steam.

  4. Enjoy!

Installation of Movie Battles II on a Macintosh

  1. Select all of the files from the zip file, and extract them to your Jedi Academy folder

  2. Navigate to

    Finder > Applications > Jedi Academy

  3. Drag and drop all of the files into Jedi Academy

  4. To play you need to start up in base and select MBII through the mod menu in setup

  5. Enjoy!

Important Notes:

  • Steam users: Cannot run the game using the .bat file provided with the mod. Please follow the instructions properly.

  • Mac users: Tt is suggested that you turn of EAX in the sound options as it can cause unexplained crashes.

  • ATI users: Update to the latest drivers.

Movie Battles is a team and objective based online multiplayer Total Conversion for Star Wars: Jedi Academy. It is a complete re-work of the 'Siege' gametype of Base JKA. The extent of the gameplay alterations from the base game are enough that - in most cases - it's worth thinking of Movie Battles II as an entirely new game built upon the JKA engine.

NOTE:

Movie Battles II uses its own custom maps. Base JKA maps WILL NOT load into Movie Battles II and Movie Battles II maps WILL NOT load into base JKA.

The Game Modes

LAST MAN STANDING:

Movie Battles II uses a Last Man Standing gameplay system. This means that when you die in-game, you cannot rejoin the game until the next gaming round starts. However, some classes have the ability to come back more than once. This is always a limited amount, and individual lives for that class are relatively weak to compensate. While waiting for the next round to begin, you can observe the action being played out by the remaining players.

A round ends in one of 3 ways:

  • One team completes their necessary objectives (Depends on the map).
  • One team eliminates all opponents on the opposing team.
  • The time limit for the round runs out (Victory for the defenders).

The Gameplay Modes - Open, Semi-Authentic and Authentic

Movie Battles II has three gameplay modes:

  • Open mode.

    This gamemode has the least restrictions, but is also the least 'movie-realistic'. There is no limit to how many players can play a certain class, and usually all supported classes and models should be available (dependent upon individual server settings).

    Open mode has an optional point progression system which allows you to upgrade your abilities as you play. (See below). This can be disabled in favor of always having maximum points available.

  • Semi-authentic.

    This mode is similar to open mode, but certain standard classes and models will be disabled to try and recreate the 'feel' of the current map.

  • Authentic.

    This mode is very much different to both open and semi-authentic modes. Not only are classes and models limited to match the current map, but also certain classes only allow a max number of players at any one time. If you want to play the class, but there are no spare slots, you will be put in a queue, and forced to play a different class until a slot is available to play the limited class.

    Also, class set-ups are fixed from the start of play. There is no point progression system available in Authentic mode. A benefit of Authentic mode, is to allow for very powerful characters and abilities that otherwise would unbalance the gameplay of Open mode.

Class Abilities and the Buying System

Each different class available in the game has differing abilities. These abilities are split up into levels that you must buy. You also must spend points upgrading your weapons and abilities to better match your situation.

When you first join an MBII server, you are allocated a minimum amount of points. (This amount is dependent upon the settings of the server you have joined).

You gain points to buy new abilities and upgrade existing ones by playing the game itself. You are awarded bonus points for:

  • Completing objectives.
  • Killing members of the opposing team.
  • Staying alive through to the end of a gaming round.
  • Starting a new gaming round. I.e. even the worst player will still gain points each round (albeit slower than a better player).

However, you can also lose gained points through the following actions:

  • Hurt or kill a member of your team.
  • Commit suicide.

If loss of points means you can no longer afford certain levels or abilities, those levels and / or abilities will be automatically removed.

Note also that it's possible for servers to configure the minimum points to the same value as the maximum points, so that everyone starts with the maximum, and never loses any points.

The Classes

SOLDIERS

Soldiers are weak individually, but their strength is in numbers.

  • Pistol - Level 2 gives alt charge fire.
  • Blaster - Level 2 gives a faster secondary fire. Level 3 makes secondary fire more accurate and increases the clip capacity.
  • Frag grenade (1 per life max).
  • Concussion Grenade - Each level grants you 1 concussion grenade (2 per life max). These grenades become live the moment you press the attack button. If charged too long, the will explode in your hand.
  • Reinforcements (up to 2).
  • Assemble - Buying assemble will allow you to spawn on Commanders who have Rally purchased when you're killed.
  • Advanced Combat Training - Level 1 allows you to kick in melee.
  • Light armor.
  • Ammo.

[Class special 1 - TAP]: With Assemble purchased, tapping class special 1 will stop you from spawning on a commander.

COMMANDERS

Better trained and equipped than the average soldier, but less numerous.

  • Pistol - Level 2 gives alt charge fire.
  • Blaster - Level 2 gives a faster secondary fire. Level 3 makes secondary fire more accurate and increases the clip capacity.
  • A280 (on Rebels) - Level 2 adds a rapid-fire mode (Toggle with 'Toggle weapon mode' key); level 3 adds a scope toggled with your alt-fire key.

OR

  • T-21 (on Imperials) - Level 2 adds a rapid-fire mode on alt-fire. Level 3 increases the clip size and slightly increases primary fire rate.
  • Frag grenades (max. of 2 per life).
  • Fire grenades / Sonic Grenades (max. of 2 per life).
  • Reinforcement (only 1)
  • Dodge - Level 1 allows you to dodge single shots while standing completely still or crouching - Level 2 allows you to dodge single shots while walking.
  • Light armor.
  • Ammo.

JEDI AND SITH

Most of the powers work similarly to the base JKA powers, but there are subtle differences. Check the site (top of this page) for more details.

Right mouse button (or your alt-fire button) is now used for defense. Press it to increase your defense to both saber attacks and incoming blaster fire. However, when increasing your defense, you also reduce your movement speed.

Defending against blaster fire drains your Force Points. Defending against saber attacks drains your Blocking Points (represented by the Red bar on the right side of your Heads Up Display).

You can also defend against blaster fire while attacking if you have Force Seeing, Saber Attack, Saber Defense and Force Block at level 3. This is known as 'Attack-Defense', and while it provides near-immunity to blaster fire, it also increases the amount of force manna required to block blaster shots.

[Class special 1 - TAP]: Throw/Retrieve saber

[Class special 2 - TAP]: Saber melee (Plus a movement direction while jumping, to kick)

Saber Attack has three levels:

  • Attack 1 - gives you slow blue, which isn't very powerful, and is slower than yellow.
  • Attack 2 - gives you slow blue and yellow (medium) - Yellow is considered the balanced style, and is the most common dueling style.
  • Attack 3 - gives you fast blue, yellow, and red (power). Saber attack 3 and saber defense 3 will give you the option to choose Dual Sabers or Saber Staff.

Saber Defense has three levels. Each level increases your ability to defend against attacks and blaster shots. Saber Defense level 2 also grants you the ability to block disruptor shots.

Force Powers

As a Jedi or Sith you are given access to a large array of force powers. Jedi and Sith share several key force powers that make up their core abilities - Force jump, push, pull, and sense. Jedi and Sith also have their own unique set of force powers that they, and only they, can use. Jedi are given access to Mind Trick and Force Speed, and Sith are given access to Force Grip and Force Lightning. Each of these force powers is unique to the side you play on.

There are also force powers that can only be seen in Authentic mode, such as Deadly Sight, and Force Destruction.

HEROES

Heroes rely on their skill and speed rather than brute strength.

  • Pistol - Level 2 gives alt charge fire. Level 3 gives a high-powered primary fire, as well as making the alt charge fire even more devastating.
  • Blaster - Level 2 gives a faster secondary fire. Level 3 makes secondary fire more accurate and increases the clip capacity.
  • Projectile rifle (only one level) - Has two scope levels on alt-fire and cannot be fired outside of scope.
  • Frag grenades (up to 3)
  • Dodge - Allows you to dodge bullets from a certain range and only while facing them. Level 1 will only allow you to dodge shots while standing still or crouching, level 2 allows you to dodge shots while walking, and level 3 allows you to dodge shots while running, and the number of shots you can dodge in a row whilst moving slowly or remaining still increases.
  • Heal - Heroes have a limited heal ability representing their general health and fitness. Heal works between the health level boundaries of the level of heal you have purchased. Once your health has gone below one of these boundaries, you cannot go back up over it again. Increasing your heal level determines how fast you regenerate back to the next available boundary after being damaged.
  • Quick throw - A special ability unique to the hero which allowed them to get out, arm and throw a frag grenade with astonishing speed and accuracy. Of course you need to have bought at least one grenade to take advantage of this ability. Level 1 throws primary grenades, while level 2 can throw both primary and secondary frag grenades.
  • Medium armor.
  • Ammo.

[Class special 1 - TAP]: Quick Throw - Primary grenades

[Class special 1 - TAP]: Quick Throw - Secondary grenades

WOOKIEES

Big, mean, furry killing machines.

  • Pistol - Level 2 gives alt charge fire.
  • Bowcaster - Level 2 adds a scope toggled by your alt-fire key. Level 3 adds charge-fire mode that can be toggled with your 'Weapon Mode' key.
  • Frag grenades (up to 2)
  • Wookiee Health (3 levels) - Increases normal health from 200 in increments of 100, 400hp max. with Wookiee Health at level 3.
  • Wookiee Strength - Does several things:
    • Increases melee strength
    • Allows the Wookiee to resist force powers used against him. Level 2 makes the Wookiee immune to force push and pull, while level 3 makes the Wookiee impervious to grip and being knocked down. It also means the Wookiee can fire as normal while being electrocuted.
  • Fury - Allows you to enter the Rage mode. Level 2 gives you an access to Wookiee barge ability.
  • Ammo

If a Wookiee has Strength 3 and switches to Melee, the Wookiee also gains a higher movement speed, perfect for getting in range quick.

[Weapon mode - TAP]: Changes to and from charge shot. Bowcaster Level 3 required.

[Class Special 1 - TAP]: Rage mode.

[Class Special 2 - TAP]: Wookiee Barge.

DROIDEKA

Heavily armored and shielded, tempered by lack of mobility in certain situations.

  • Shield Projector - Allows you to deploy and recharge your shield.
  • Shield Strength - Increases both shield strength and ammo regeneration speed.
  • Turning Rate - Allows you more maneuverability when moving and better aim when firing.
  • Firepower - Your overall firing rate.
  • Shield Discharge - Allows you to knock away opponents that get to close to you, knock down opponents that are in the air, and knock away frag and pulse grenades.
  • Advanced Logic - Gives you immunity to Jedi Mind tricks.

When moving full speed forward, the droideka folds up and rolls, rather than walking upright. In this state, it cannot fire. While standing still, a powerful shield is created around you which can hold off substantial amounts of enemy fire... Beware, grenades that impact the activated shield will detonate!

MANDALORIAN

An ancient race of warriors utilizing strong armor and various gadgets to aid them in battle.

  • Pistol - Level 2 gives alt charge fire, level 3 provides dual pistols as well as an alt charge fire that fires a high powered shot from each pistol.
  • EE-3 Blaster - Level 2 gives a faster primary fire and a scope. Level 3 grants a high-powered sniper shot that drains a significant portion of your ammo (3 shots per clip). While highly-accurate, the EE-3 is prone to overheating, and needs time to cool down to retain its accuracy. The sniper shot also has a cool down of about two seconds.
  • Fuel - Required to use Mandalorian's various gadgets, it powers the jetpack, flamethrower, and wrist blaster. Each gadget drains portions of your fuel, which cannot be regained once lost.
  • Rocket - Gives you one backpack mounted rocket that can be fired at any time. Note that you cannot fire it while the jetpack is active.
  • Flamethrower - Projects a powerful flame from your wrist. If an enemy is exposed to your flame for a certain amount of time it will set them on fire.
  • Wrist Gauntlet - Allows you to fire very powerful shots from a wrist-mounted blaster. If not given an opportunity to cool down, your wrist gauntlet may implode and be rendered useless, so keep an eye on your HUD to make sure it doesn't overheat.
  • Heavy armor.
  • Ammo.

[Class special 1 - TAP]: Fires your backpack mounted rocket.

[Class special 2 - TAP]: Fires your flamethrower or wrist gauntlet.

[Weapon Mode - TAP]: With Flamethrower and wrist gauntlet purchased, cycle between them whilst in melee.

CLONETROOPER

The backbone of the clone army.

  • Clone pistol - Level 2 gives alt charge fire, which bounces off walls. Higher charge allows for more bounces.
  • Clonetrooper Rifle - Each level increases the firing rate of the clone rifle.
  • Charged Blasts (up to 9 per life) - Gives you 3 charged blasts (usable with alt fire) every level. They're ideal for knocking opponents over, particularly Mandalorians or Sith.
  • Reinforcement (only 1)
  • Stamina - Allows you a temporary burst of speed that drains your stamina. Each level increases the amount of stamina you regain while walking and standing still. Level 3 allows you to fire your clone rifle while sprinting.
  • Medium armor.
  • Ammo.

[Class special 1 - TAP]: Activates stamina burst.

ARC TROOPER

The elite commandos of the clone army - reserved for the most important and dangerous missions.

  • Clone pistol - Level 2, enables secondary charged bouncing shot, higher charge allows for more bounces. At level 3, dual clone pistols are attained.
  • Westar M5 rifle - Level 1, a simple blaster rifle that includes purchasable extensions:
    • Scope - Level 1, you can enter the scope mode by pressing alt. fire. You can fire high power shots when scoped.
    • Grenade Launcher (two levels) - Level 1 allows you to fire pulse grenades with alt. fire. These grenades will stick to any surface. In addition each level gives you 1 extra pulse grenade. Pulse effects are also cut in half as a result.
  • PLX Rocket launcher - Level 1, rocket launcher with 1 rocket, the ARC will change to a crouching posture while firing. Level 2 adds 1 more rocket, and allows the use of Pulse Rockets. Level 3 adds 4 more rockets, for a grand total of 6.
    Pulse rockets require a rocket and pulse grenade. You can use your weapon mode key to switch between firing with a normal PLX rocket or a pulse rocket. Pulse rockets can also be remote detonated in midair.
  • Pulse Grenades - Causes electrical damage to anything it hits - resulting in damage to players and also causing their current weapon clip to discharge, requiring you to reload your weapon. They also are able to short out Droidekas and Super Battle Droids for short periods of time.
  • Dexterity:
    • Level 1 - Allows long-range dives and quick rolls whilst using a weapon to put distance between you and your enemy.
    • Level 2 - Allows high jumps and the ability to perform a forward flip off a wall.
    • Level 3 - Allows the ARC to roll quickly back onto his feet when force pushed/pulled or caught in an explosion. At dexterity level 3, you are also given the ability to fire whilst performing a dive. Note: An ARC can't recover from being force pushed/pulled if it occurs while the ARC is jumping. You will also be able to run on wallrun like a Jedi/Sith.
  • Stamina - Allows for a temporary burst of speed that drains your stamina. Each level increases the amount of stamina you regain while walking and standing still. Level 3 allows you to fire your clone rifle while sprinting.
  • Heavy armor.
  • Ammo.

[Class special 1 - TAP]: Activates stamina burst.

[Class special 2 - TAP]: Activates a dive to put distance between you and your enemy.

SUPER BATTLE DROID

The ogre-ish metallic minions of the Trade Federation.

The SBD uses its built-in wrist blaster as its main weapon. (Primary fire).

You can also swing your left arm to bash nearby opponents (Alt fire)

  • Hull strength - Allows you to increase your built-in wrist blaster.
  • Battery recharge - Higher levels allow your battery to recharge faster after and during use. Recharge your battery by using class special 1, which will switch you to battery recharge mode. While in battery recharge mode you will not be able to fire your primary or secondary weapons.
  • Advanced Logic - Gives you invulnerability to Jedi Mind Tricks.
  • Advanced Targeting - Allows you to zoom in using the class special 2 key.
  • Advanced Radar - Allows you to see enemies on your radar while in power-saver mode.
  • SPECIAL ARMOR TYPES

    Super Battle Droids are given several special armor types to help them combat certain enemies.

    • Cortosis
      • Level 1 provides a reduction in damage from lightsabers.
      • Level 2 provides the same damage reduction, but also shuts off any lightsaber that connects with the armor for a moment.
    • Blast Armor provides a reduction in damage from heavy weapons: explosives and snipers.
    • Magnetic Plating provides a reduction in damage from regular blaster fire, and deflects shots away with reduced damage.
  • Ammo

Note about Battery:

Battery recharge mode. The SBD requires its internal battery to be fully charged to operate at peak efficiency. Damage taken is reduced, firing rate is increased and knockdowns can be resisted when the battery power is high. Going into battery recharge mode makes you temporarily vulnerable (your arm gun is de-activated, and you are restricted to walking speed). However, your battery recharges at a higher rate than normal. You will also be able to extinguish yourself if you've caught fire.

Note about Advanced Targeting:

Class special 2 requires Advanced Targeting to function, and has 2 different functions, depending on which mode you are in.

In normal mode: TOGGLE - zoom view.

In low power mode: HOLD - ammo to battery. Allows you to transfer power from your arm blaster clip to your battery.

[Class Special 1 - TAP]: Switches you to Battery Recharge mode.

BOUNTY HUNTER

Skilled and deadly mercenaries who know no loyalty other than credits.

  • Pistol - Level 2 gives alt charge fire. Level 3 gives a high-powered primary fire, as well as making the alt charge fire even more devastating.
  • Blaster - Level 2 gives a faster secondary fire. Level 3 makes secondary fire more accurate and increases the clip capacity.
  • DLT-20a - Level 2 adds a rapid-fire mode (Toggle with Class special 1). Level 3 adds a scope toggled by your alt-fire key.
  • Projectile rifle - Can't be upgraded. Has two scope levels on alt-fire and cannot be fired outside of scope.
  • Disruptor rifle - Level 1 gives you primary fire, and the ability to fire uncharged sniper shots. Level 2 allows a charged shot whilst scoped.
  • Thermal detonator (1 max.) - Disintegrates anything within its blast radius - use carefully!
  • Poison darts (3 max.) - Poison darts do a small amount of damage every second over a period of time, and will disorient an opponent, skewing their vision.
  • Tracker darts (max. 2 packs of 3) - Tracker darts allow you to track one or more targets through walls etc.
  • Medium armor.
  • Ammo.

[Class special 1 - TAP]: Fires a poison dart whilst in melee.

[Class special 2 - TAP]: Fires a tracking dart whilst in melee.

MBII specific cvars:

  • g_allowVote (default 44)

    Allows the server to determine which vote types are allowed. 0 = All votes disallowed, 127 = All votes allowed. To reach the appropriate value, choose the vote options you want to allow from the list below and add up their values:

    • 0 - All Votes
    • 1 - Gametype
    • 2 - Map
    • 4 - Restart Map
    • 8 - Next Map
    • 16 - Kick
    • 32 - MB Mode
    • 64 - Vote limit

    108 is the recommended setting for servers running a custom map rotation (108 = MB Mode, Restart Map and Next Map votes and Vote limit to 3/round are allowed).
  • g_FullSpecTalkToPlayers (default 1)

    Allows the server to specify whether "True" spectators are allowed to talk to the people currently playing. "True" spectators do not include players who already "Died" in a round. 0 = Disable spectators talking to "Alive" players.

  • g_HideHUDFromSpecs (default 0)

    Allows the server to hide the HUDs of players from spectators. 1 = Hide players' HUDs from specatators.

  • g_MinMBPoints (default 4)

    Allows the server to determine what points a player starts on when they first join and also how low a player can drop from losing points. Settings over 80 for this value are invalid.

  • g_MBPointsPerRound (default 3)

    Allows the server to specify how many MB points clients gain per round no matter how they behave during the round.

  • g_AllowedHeroClasses (default 0)

    Allows you to limit the classes available on the Hero team (Good Guys). 0 = All classes available. To reach the appropriate value, choose the classes from the list below and add up their values:

    • 0 - All Classes
    • 1 - Soldier
    • 2 - Elitetrooper
    • 4 - Jedi
    • 8 - Hero
    • 16 - Wookiee
    • 32 - Clonetrooper
    • 64 - ARC Trooper

  • g_AllowedVillainClasses (default 0)

    Allows you to limit the classes available on the Villain team (Bad Boys). 0 = All classes available. To reach the appropriate value, choose the classes from the list below and add up their values:

    • 0 - All Classes
    • 1 - Soldier
    • 2 - Elitetrooper
    • 4 - Sith
    • 8 - Bounty Hunter
    • 16 - Droideka
    • 32 - Mandalorian
    • 64 - SBD

  • g_TimePeriod (default 0)

    Allows you to choose what time period your server will play in. Models and classes will be limited appropiately (i.e. you won't see Qui-Gon Jinn in the Empire Strikes Back time period, or Lando in the AOTC time period...). 0 = All time periods are supported. Choose from one of the following values:

    • 0 - All time periods
    • 1 - Ancient times
    • 2 - Pre-Prequel
    • 3 - The Phantom Menace (Ep.I)
    • 4 - Attack of The Clones (EP.II)
    • 5 - Revenge Of The Sith (EP.III)
    • 6 - A New Hope (Ep.IV)
    • 7 - The Empire Strikes Back (EP.V)
    • 8 - Han-Frozen 8 (for CC map)
    • 9 - Return Of The Jedi (EP.VI)
    • 10 - Post-Original Trilogy

  • g_EUAllowed (default 1)

    Set this value to 0 to disallow any models that weren't seen in any Star Wars movies.

  • g_Authenticity (default 0)

    This cvar controls which MB mode your server runs in. Due to technical reasons it cannot be modified directly ingame - use the "mbmode " command instead.

    Setting this cvar to 1 will place the server into Semi-Authentic Mode. This means that the allowed class settings, the time period and the EU model settings for the server are determined by the map currently loaded onto it. This is so that the gameplay can more accurately respresent the 'scene' this map is meant to portray.

    Setting this cvar to 2 will place the server into Full-Authentic Mode. This means that class selections, class setups and the number of players per class will be limited according to the mapper's choice.

    When in Semi-Authentic or Full-Authentic Mode, the g_AllowedHeroClasses, g_AllowedVillainClasses, g_timePeriod and g_EUAllowed cvars set by the server are ignored.

    Setting this cvar to 3 will place the server into Open mode. This allows all classes to be played if they haven't already been restricted through other server commands.

  • Team punishment system

    • g_PPSpecCount (default 4)
    • g_PPKickVoteCount (default 6)
    • g_PPKickVoteRepeat (default 3)
    • g_PPKickCount (default 0)
    • g_RoundsToForgivePP (default 2)
    • g_PPtempBanForRounds (default 4)

    These cvars allow you to control the inbuilt Team Kill punishment system.

    Each time a player kills someone on their team, they register a Penalty Point. The player also registers a Penalty Point if he or she has dealt a certain amount of damage to their team mates.

    Penalty Points end up being 'forgiven'. The number of rounds it takes to forgive a PP is determined by the g_RoundsToForgivePP cvar.

    If the number of registered PPs goes over the limit specified by the g_PPSpecCount cvar, the Team Killer will automatically commit suicide and go into Spectator Mode (Presumably from the pain of knowing they sent off their comrades to an early grave!)

    If the number of registered PPs goes over the limit specified by the g_PPKickVoteCount cvar, a kick vote will be automatically triggered against that player.

    The g_PPKickVoteRepeat cvar determines how many rounds have to pass between kick votes for a continuing offender.

    If the number of registered PPs goes over the limit specified by the g_PPKickCount cvar, the offending player will immediately be removed from the server and temporarily banned for number of rounds specified in g_PPtempBanForRounds. (No vote required)

    Setting g_PPSpecCount, g_PPKickVoteCount or g_PPKickCount disables the particular feature it controls.

  • g_chatProtectTime (default 1000)

    Set time in miliseconds when client is disabled of posting chat messages. Disables chat spamming.

SMOD commands

SMOD is an extended Admin mod written specifically for MB.

Usage:

/smod <command> <needed args>

Commands

  • login <password> - Allows you to login as SMOD admin.
  • sublogin <password> - Allows you to login as SMOD subadmin.
  • logout - Allows you to logout from SMOD.
  • status - Displays server status.
  • who - Displays status of other admins on server.
  • map <map> - Changes map.
  • nextmap - Switches to next map in rotation.
  • gametype <number> - Changes gametype (3 = Duel, 4 = Power Duel, 7 = MovieBattles)
  • mbmode <number> - Changes MB mode - only works in MovieBattles gametype (0 = Open Mode, 1 = Semi-Authentic, 2 = Full-Authentic).
  • say <message> - Prints chat message in red labelled as 'Admin'.
  • smsay <message> - Prints chat message in yellow, in the admin chat channel("[Admin]"), only visible to other admins.
  • ban <name or clientid> - Bans the specified client.
  • removeban <IP> - Removes the specified IP from the banlist.
  • tempban <clientid or name> <number of rounds> - Temporarily bans client for specified number of rounds.
  • tempbanlist - Shows actual temporarily banned clients with number of rounds remaining to go and tempbanID.
  • removetempban <tempbanID> - Removes the specified tempbanID from the tempbanlist.
  • kick <name or clientid> - Kicks the specified client.
  • forceteam <name or clientid> <team> - Forces the specified client to the specified team (1 = Red team, 2 = Blue team, 3 = Spectator).
  • info - Displays all SMII commands which are available according to your log-in level.
  • vstr <argument> - Allows you to execute vstr commands.

Configuration:

Add up the following values according to which features/commands you want to be available. For example, g_smodConfig 7 enables auto-renaming, vote limiting and SMOD command logging but disables all SMOD admin commands.

  • 1 - enable auto-renaming
  • 2 - log SMOD commands
  • 4 - allow admins to use "kick"
  • 8 - allow subadmins to use "kick"
  • 16 - allow admins to use "nextmap"
  • 32 - allow subadmins to use "nextmap"
  • 64 - allow admins to use "map"
  • 128 - allow subadmins to use "map"
  • 256 - allow admins to use "maprestart"
  • 512 - allow subadmins to use "maprestart"
  • 1024 - allow admins to use "gametype"
  • 2048 - allow subadmins to use "gametype""
  • 4096 - allow admins to use "mbmode"
  • 8192 - allow subadmins to use "mbmode"
  • 16384 - allow admins to use "ban" & "removeban"
  • 32768 - allow subadmins to use "ban" & "removeban"
  • 65536 - allow admins to use "tempban", "removetempban" & "tempbanlist"
  • 131072 - allow subadmins to use "tempban", "removetempban" & "tempbanlist"
  • 262144 - allow admins to use ""forceteam"
  • 524288 - allow subadmins to use "forceteam"
  • 1048576 - allow admins to use "vstr"
  • 2097152 - allow subadmins to use "vstr"

V0.1.8

Server:

  • Voice commands have been removed from the gamestate string. This should go someway to reduce the MAX_GAMESTATE crash.
    Please note: this is not a full fix for the issue and it will still occur. This should go someway to reduce the frequency of this problem however there is no way for us to know how effective this fix is.

Exploits:

  • Fixed an exploit which allowed players to respawn at will.

The Movie Battles Team:

Mod Founder:

  • RenegadeOfPhunk *

Team Leaders:

  • [NUT] *
  • ACiDuS *
  • Cerberus *
  • Dacks Zero *
  • Defiant
  • Good Ol' Ben
  • Keshire *
  • Wildebeest *
  • Zudni *

Coding:

  • Azuvector *
  • Ace-_Ventura *
  • Cerberus *
  • Emiel Regis *
  • Eezstreet
  • Grimmah *
  • MoXxa
  • redsaurus
  • serath
  • Subaru *
  • Vortex21 *
  • Wildebeest *
  • Yuri (Slowvinski) *
  • Zudni *
  • Xycaleth

Animations:

  • Cid88 *
  • Frost *
  • Keshire *
  • Sgt. Bob *
  • Wytchking

Mapping:

  • =tom= *
  • Azuvector *
  • Chairwalker *
  • Dacks Zero *
  • Dee *
  • Frost *
  • Immenor *
  • MaceCrusherMadunusus
  • P!ng (A.K.A J3rk) *
  • Pahricida *
  • Plasma *
  • Shadriss *
  • Snodog
  • Sxx
  • Teelos *
  • zag *

Modeling:

  • =Someone= *
  • Beast *
  • Chairwalker *
  • Dee *
  • HapSlash *
  • Keshire *
  • Lervish
  • Liberty Ashford
  • Pahricida *
  • Supa *
  • Teelos *
  • Wytchking

Skinning:

  • =Someone= *
  • ACiDuS *
  • Chairwalker *
  • DT85
  • Frost *
  • Lervish
  • Pahricida *
  • Plasma *
  • redsaurus
  • Wytchking

UI Mod:

  • =Someone= *
  • ACiDuS *
  • Azuvector *
  • CerberuS *
  • Dizzi *
  • Frost *
  • Plasma *
  • redsaurus
  • Roadkill *
  • Subaru *
  • Sxx

Visual Effects:

  • ACiDuS *
  • Cid88 *
  • Frost *

Sound:

  • Azuvector *
  • Ender *
  • RenegadeOfPhunk *

Music:

  • RenegadeOfPhunk *

FA Setups:

  • =Someone= *
  • =tom= *
  • ACiDuS *
  • Azuvector *
  • Ender *
  • Khaze *

Lead Beta:

  • DaveGrohl *
  • Dizzi *
  • Ender *
  • El Vi-Riachi *
  • GoodOl'Ben
  • Khaze *
  • Meister *
  • Menion *
  • Mcbober
  • Supa *
  • Sxx

Webmaster:

  • CerberuS *
  • JNive
  • MoXxa
  • [NUT] *

* Retired

CREDITS & SPECIAL THANKS

The OJP (Open Jedi Project). Lead by Razor Ace. OJP code is directly used in the Movie Battles II project. OJP is a great project designed to benefit all in the JKA modding community.
Website: ojp.jediknight.net

Duncan_10158:
For permission to use existing models for his Droideka model.

Azymn:
For brainstorming, coding help and general friendly chit-chat during late night coding sessions!
(Be sure to check out the awesome ForceMod III modification, available at http://fm.mt-wudan.com/)

RoadKill:
For plenty of great ideas, especially concerning the saber system.

LivingDeadJedi:
For contributing the great Jabba and Tantive maps to be used in Movie Battles

[CLU]Nathan:
For providing the initial work on the Cloud City map.

Dacks Zero:
For leadership and mapping.

RenegadeOfPhunk:
For creating this superb mod (oh yeah!) and for great coding help.

CerberuS:
For writing huge amount of code, while he was retired (including SMOD) and for various coding advice.

[JEDI]Adam:
For providing the code for the previous MB sub-admin system, which is now replaced by our own system (SMOD).

TehJumpingJawa:
For doing great deal of coding job.

Shao:
For his voice chat pack.

Sith-j-cull:
For mapping.

Someone:
For modeling and FA work.

redsaurus:
For work on conversion to Mac, the RGB color system, and so much more.

Brad Oliver:
Assistance regarding Mac version.

=^_^=Kat Angel=^_^=
For leading the way to the removal of limits.

Khaza:
For his Kamino skybox used in mb2_duel_kamino.

TK-231:
For his fantastic effects.

Greenleon:
For use of his MasterServer Query Tool

Tokakeke's Cat:
Shredding furniture, throwing kitty litter around, eating rude people.

Joulupaska:
Support

Handix:
Support

Other Special Thanks go out to:

AJL, GoodOl'Ben, Hapslash (Modeling), Kenyon, Nanoo, Razorace (Open Jedi Project), RenegadeOfPhunk (Project Founder), zag, Mazoon, Master Hex (http://xmod2.cat5camp.com/), Sgt. Bob, Kaynehril, Eike Legien, BobaFett

For internally beta-testing:

Alesh, Andrew Past, Chewy, Comex, Cronus, Dark Insanity, DaveGrohl, eGL|Darth.Hunter, FORCESAKEN, FordPrefect, Gabriel, Holmstn, Jirec, Kurama, Loki, Mischief, and Sin Menion, Mcbober, MindHunter, Mithral, Nynja, Quagmire, SaberFang, TigerZeta, Walker, Yzmo, ... and the list goes on, and on, and on.

Contains BIGDIGITS multiple-precision arithmetic code originally written by David Ireland, copyright (c) 2001-8 by D.I. Management Services Pty Limited www.di-mgt.com.au, and is used withpermission.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.